AutoGG by blaKCat is an All-In-One (Nandpro/xebuild/build.py…) Glitch/JTAG app.
Following the launch of the 16197 Dashboard, and the subsequent new
versions of other apps like Xebuild and DashLaunch, he decided to update
this one too supporting all of them.
Here's the full changelog for v0.8
Dash 16197
Xebuild 1.05
DashLaunch 3.03
New way USB-Flasher to get Nand and Cpukey without LAN
Patched NandXell with new option to get Nand Data and Keys to USB. Lan Xell Debug Log without Com Monitor
cOz is back with a new version of DashLaunch with lots of new additions, like Corona 4GB memory support, tons of new options, and of course, support for the just released 16197 Dashboard!
Here's the full changelog for v3.03:
some commented code made contpatch non-functional on untouched demo containers
added polish translation
add nohealth option, disables kinect health pseudo video at game launch
add autofake option, when enabled fakelive functionality is enabled during dash and indie games only (thanks BioHazard!)
added some failsafe code to lhelper and launch to ensure auto profile signins occur
moved boot time quick launch button check to lhelper, it now occurs at the point where bootanim freezes (approx)
removed bootdelay option, it should no longer be required
add corona 4G memory unit path
add fakeanim path
fix bugs related to Guide/Power paths
add PIRS type content to installer launch item parsing
add nooobe option, disables setup screens when settings already exist
dash launch now patches xam to prevent flash updates from appearing when updaters newer than current are on devices
wired controller poweron causes should now be recognized from all ports for Guide path
added new option 'farenheit'
add 16197
removed button debouncing, A and Y are more useful exiting from miniblades but will be touchy on older dashes
tweaked boot time button checker, it should now possible to hold a button before the controller syncs (may only be 16197+)
xeBuild 1.05 and XeBuild GUI 2.085 are now available!
The Xebuild team has released an update to their famous NAND builder. After being in BETA, the 'final version' of xeBuild 1.05 has been released, adding full support for Corona and of course, for the just released 16197 dashboard.
Here's the full changelog:
1.05
tidy ini_creator output a little
colons were not being removed from macid string in ini file, fixed
added corona4g build target and dump parsing, nanddump.bin should be
minimum 0×3000000 bytes from corona mmc machines (no spare data)
Xstress.settings will now be kept along with other mobile data
added flash header sanity checks
adjust dump loader to allow for 64bit file sizes
build process will no longer complete a retail image if smc is
patched or a jtag image if smc is unpatched. Apparently a big fat error
warning isn’t enough
added some older retail.ini, added new switch to allow selecting
specific bl configs (if making images with patches, the switch is
appended to patch names as well)
add 16197
Additionally, Swizzy has also updated the official GUI for XeBuild. v2.085brings support for xeBuild 1.05, DashLaunch 3.03 and the 16197 kernel.
As sure as Christmas comes every December, just a few weeks before it
comes a Need for Speed game from Electronic Arts. This time it's the
heavy-hitters from Criterion - the team that brought the world Burnout -
at the wheel. Two years ago criterion delivered their first NfS game
with a reboot of Hot Pursuit, this time they are giving a turbo boost to
another previous NfS title - Most Wanted.
Once again,the action takes place in a large open world environment,
along the lines of the one Criterion introduced to the racing in Burnout
Paradise. This time, it's called Fairhaven City. Unlike most other
driving games, almost every car is available from the get-go. Each car
has events tailored to its particular performance and handling
strengths. Complete them all in your own time, and your preferred order
to rank up. Awesome exotica such as the Lamborghini Aventador LP-700,
Marussia B2, and the Koenigsegg Agera are joined by down and dirty
drivers cars like the Ariel Atom, BAC Mono and Caterham Superlight R500.
Every car can be modified to make it drive and handle the way you need
to complete the mission in the game and get the drop on the cops.
As the title suggests, you're the cops favourite person, but not in a
good way. So as you compete against other drivers in NfS signature
long-distance point-to-point races, you'll also have to dodge and weave
to avoid the police's attention. In the single-player game, you'll
campaign to be most wanted, in races that let you choose your own route
to the finish, so it's as much about exploiting the shortcuts as it is
about driving the fast and clean. But remember, the better you get the
more the cops will be on your tail.
Criterion has been instrumental in bringing some of the best online and
multiplayer features to the arcade racing genre, and this game is no
exception. Along with the usual head to head realtime races, there are a
host of other online competitive and even co-operative challenge modes.
Most Wanted will continue to feature the innovative Autolog system to
enable you to compete with friends even when they are not online through
leagues, rankings and goals system. This time round Autolog is more
closely integrated into the game world, rather than being separated out
in the menu system.
As you free-ride around the game-world and pass each jump, speed camera
or Jack Spot, you'll get a quick glimpse of the leaderboard. Think you
have a chance? Just take a run up and have a go. Get the biggest air on a
billboard jump, and it'll be your ugly mug that other gamers will see
in their game.
Most Wanted features the all-new CloudCompete social gaming system, and
this introduces revolutionary cross platform competition and levelling
up, so that progress gained using your profile on one platform can be
continued on another.
Toy Story Mania! showcases an array of entertaining games based on the
iconic characters and humor from the popular Disney/Pixar “Toy Story”
franchise at the new Disneyland Resort and Walt Disney World Resort
attractions. That's right, you've had the games of the films, now it's
time for the game of the ride of the film!
Toy Story Mania! is the first video game to place characters from the
Toy Story films into a carnival game setting and is likely to resonate
with fans of the films and the attraction, as well as gamers who like
pick-up-and-play party games.
In addition to galleries adapted from the attraction, the game includes
new and original galleries and a series of mini games, all hosted by
beloved characters from the movies. The thematically-connected levels
are designed for up to four players of all ages with competitive and
co-operative multiplayer options.
WWE 13 is not the thirteenth game in THQ's well-loved wrestling series.
In fact, it is the fifteenth! And as you would expect, this latest title
is the biggest and the best yet. Taking a retrospective look at the
Attitude Era of WWE (back when it was called WWF), the game features 35
classic characters such as Stone Cold Steve Austin, The Rock and The
Undertaker.
Built on the Predator Technology 2 engine, WWE 13 features more fluid
animations than previous versions of the game, and buggy collisions and
transitions have been fixed. The game engine now provides over 300 new
moves. This is the first WWE game to feature "Spectacular Moments". This
feature allows you to perform environmental moves such as ring breaks,
barricade breaks, and mid-air catching.
Game sound is enhanced to enable both the crowd and commentators to be more responsive to in-game events.
Divas matches return, and have been updated to allow up to six Divas to compete simultaneously!
Previous games' Road to Wrestlemania feature is replaced with the
Attitude Era Mode, which enables you to play through a season of classic
Wrestling action over a two-year period. The player takes the role of
several different characters as they progress through different chapters
of the storyline. Video cutscenes help players to understand the
stories, rivalries and feuds that defined that period of WWE.
The Creative Suite enables players to manage powerful in-game
customisation. Not only can you create and customise your own wrestlers
and divas, but you can also build your own arenas in which to battle. To
top it off you can then edit your own story mode.
Online action has been beefed up too! Players can now test creations
before downloading them into the game, and computer controlled players
will fill in during online matches when not enough players are
available. All of this will be backed up bey additional downloadable
content packs.
Assassin's Creed needs no introduction, because despite the number on
the box, this the fifth major instalment in the historical open-world
action stealth series. The series jumps forward, once again, as we're
transported in time and space from middle ages Europe to revolutionary
America.
This is the first major break in the series narrative, and while the
mission-based structure of the game is retained, the "Animus" characters
and environment are all new. The main protagonist of the AC3 is a half
Native American, half English man born Ratonhnhakéton, who goes by the
English name of Connor Kenway. Connor's real-world modern counterpart is
still Desmond Miles, who has been a constant part of the AC series.
Continuing a trend that began in the last AC title, AC3 features more
playable sections featuring Desmond.
As has been the recurring theme of the series, the Templar/Assassin
conflict is the subtext that is being played out both in the modern
world as Desmond, and in-game as Connor. As one would expect from the
later timeframe, firearms feature more heavily in the game this time.
But in line with the North American location, hunting bows and the
Tomahawk also take their place in Connor's armoury alongside the
traditional hidden blade.
Unlike the last two games, which were essentially very extensive level
and mission packs for Assassin's Creed 2, this game is all new, and has
been in development for three years, alongside the previous two games.
As a result, we see a host of new capabilities as well as a host of new
environments. For the first time in the series the player can brandish
and use two weapons simultaneously. In keeping with the game's location
and time period, hunting plays an important part in the game.
But it is the American revolutionary war that gives the game its main
drama and drives the narrative. Connor inhabits the world of and
interacts with characters such as George Washington, Benjamin Franklin,
Thomas Jefferson, and Paul Revere while travelling between his native
Mohawk village, the colonial frontier, Boston and New York. The Eastern
seaboard will also be a theatre of conflict, and Connor can captain a
ship and take part in naval combat. Connor does battle with the forces
of evil as a member of the Assassin's brotherhood.