Sunday, October 21, 2012

Carrier Command: Gaea Mission

Carrier Command: Gaea Mission is a breathtaking combination of action game with strategic elements set in a vast detailed archipelago. Players take control of a huge, futuristic carrier as it sails around lush, highly detailed islands, brimming with valuable resources – but guarded by hostile forces. Combining strategy, resource management, and edge-of-the-seat direct control, players must use brain and brawn to win individual skirmishes, large-scale wars and, ultimately, control of the islands.

The game’s core principles are based on the 1988 classic ‘Carrier Command’ – a game lauded on every format it was released. Described at the time by magazine The Games Machine as a "seminal game destined to change the state of gaming,” the game’s innovative combination of real-time strategy and direct control saw it soar to the top of that generation’s list of best games.

And now it’s about to make a triumphant return.

Bohemia Interactive are renowned for making highly detailed, authentic simulations of war – and Carrier Command benefits from its technical excellence, with a stunning representation of conflict in the near future.

The inclusion of a new campaign mode allows players to get to grips with a series of thrilling individual missions which involve first-person firefights and land, sea and air battles – all wrapped in a heart-pumping narrative based on the second book from the Gaea Universe trilogy.

The free-roam strategy mode offers an infinite amount of gameplay. Players can define their preferred play preferences, win conditions, starting bases, etc. and generate a virtually unique level, suitable for a quick blast or a more tactical affair which can last hours.

It reinvents the classic gameplay of the original Carrier Command to deliver a truly next-gen experience.

 

 

XCOM: Enemy Unknown

X-COM: Enemy Unknown began life as a remake of Julian Gollop's classic 1994: UFO: Enemy Unknown, which was released on Sid Meier's now defunct MicroProse label. But the guys at Meier's new company, Firaxis put so much into it that it evolved into a re-imagining. For the first time since that early iteration, console versions are available: for PS3 and Xbox 360. The game is powered by the Unreal 3 game engine.

Enemy Unknown takes place on a modern Earth, under attack from an alien invasion. Facing an unseen enemy of clearly superior technical capabilities, Earth's governments combine to create X-COM. Playing the commander of this global force, your mission is to create an operational base, research alien technologies, organise combat missions, and control your soldiers in battle. You'll dispatch aircraft to intercept and destroy or capture UFOs, and manage ground forces in their battles with alien invaders. All of this is controlled from your XCOM base. Yes, that's base in the singular, unlike the 1994 original, only a single base can be constructed and managed: this adds a strategic element to the game, because your base has to be defended at all costs.


The forces you command are not your own, but like the United Nations, you act a liaison between many disparate governments, and this adds to the tactical aspects of the game.


The Ant Farm view gives you an overview of the XCOM headquarters: you can then zoom in to individual departments to direct specific activities such as research and weapons construction.


Battle strategy takes pace on the Geoscape global view of the world, and you can be directing battle in many theatres of combat simultaneously. Ground combat is turn-based on an isometric-3D playfield. You directly control a squad of four-six soldiers or robots. As you would expect from a modern game, the user interface has been updated considerably from the original game, and gameplay has been tweaked to make it faster and more engaging. Players can make use of suppressive fire and active camouflage during combat.


One-on-one on-line combat missions enable players to control a squad each, and have a points budget to assemble and equip them before leading them into battle against your human opponent.


Console players will be happy to hear that they are not being offered a dumbed down version of the game. Apart from the mouse-based control method, which is exclusive to the PC version, the console owners are getting the same game as PC-gamers. 
 
Download Link


Thursday, October 18, 2012

 
Dishonored

Dishonored is a quiet epic of strategy and assassination.

You play Corvo, the bodyguard of the Empress of Dunwall – a faded alternate history of criminals and disease. While Dunwall is cut off by the outside world in an attempt to contain its plague, the Empress is assassinated, Corvo framed and his mistress's daughter, Emily, taken. The night before he's to be executed Corvo is led to escape and from there he/you must use his/your skills in the art of murder to get Emily back and restore the rightful royal lineage.

It's tempting to say 'Dishonored is a stealth game', but that doesn't really do it justice. You can play it as a stealth game, but it's open enough that it really does encourage you to play the way you want to play. The environments are pretty substantial, for starters. It's not quite an open world, but the chunks of Dunwall you navigate are substantial enough that you rarely feel funneled in a particular direction.

So, faced with a given mission – assassinating a noble you're assured is a bad bloke, for example – you'll have to decide whether you want to find a long way round to their location, see if you can make it across the rooftops, look for a low route (possibly through tunnels) or go straight for them. And, if you go straight for them, will you try to stick to cover and remain unseen, stealthily kill everyone in your way or (and you'll need to be tough to pull this off) go straight down the middle, fighting everyone as you go?

The choices you make in acquiring supernatural powers (provided by the mysterious, corporeal Outsider) have a genuine impact on how you're able to tackle things, too. Powers such as Dark Vision and Blink work better for quieter, evasive play styles where Bend Time (bullet time, really) or Windblast are more offensive skills.

Pushing your decision making even further is the Chaos system. Where other games have offered you 'good' or 'evil' in-game choices, the Chaos system doesn't place value judgements on your actions. Rather, killing enemies willy-nilly produces more corpses, more rats and more disease, potentially leading to riots and affecting how NPCs interact with you. Bethesda says that your Chaos rating also affects the scenes you encounter and factors such as the number of enemies in the game. You really do have to watch your step in Dishonored, because there's every chance a bad decision will come back to haunt you...

Download Link:
 http://www.filefactory.com/file/5zm57xhffo2l



WRC: FIA World Rally Championship 3

WRC: FIA World Rally Championship 3 is the 2012 season outing of the official World Rally Championship title from developer Milestone.

This is a hardcore racing title and comes with more than 50 official WRC teams including WRC, Class 2 and Class 3. There are more than 35 unique car models such as the brand new Volkswagen Polo R WRC test car, and including the Renault Twingo R2 and the Proton Satria Neo S2000. All of these can be tuned, tested and thrashed in all of the tracks from the 2012 championships.


New to the series is the Career Mode. In fact, along with two years work in redesigning the audio and graphics, as well as making the Spike game engine, Milestone has also introduced three new game modes:


The Road to Glory includes RPG and team management elements that can involve car customisation and a variety of mini-contests (Drift challenge for example) and Bosses to be defeated.


WRC Experience mode enables the gamer to play the part of one of more than 50 drivers (including top British Racer Matthew Wilson and current World Champion Sebastian Loeb) competing in the 2012 WRC.


WRC Online Mode is the multiplayer game mode that lets the player to race Single Stage, Single SSS, Single Rally or a whole Championship.


Cars in the game include:


WRC

Citroën DS3 WRC
Ford Fiesta RS WRC
MINI John Cooper Works WRC
Volkswagen Polo R WRC - Exclusive!

CLASS 2

Ford Fiesta S2000
?koda Fabia S2000
Fiat Abarth Grande Punto S2000
Proton Satria S2000

CLASS 3

Mitsubishi Lancer Evo IX
Mitsubishi Lancer Evo X
Subaru Impreza WRX Sti
Ford Fiesta ST

CAREER MODE

Peugeot 207 S2000
Subaru Impreza WRC - '07
Citroen C4 WRC
Ford Focus WRC
Lancia Delta Integrale HF - '91
Toyota Celica Turbo 4WD - '92
Mitsubishi Lancer Evo III - '96
Subaru Impreza WRC - '97
Peugeot 205 T16
Lancia Delta S4
Ford RS200
Citroen BX4 TC
Renault 5 GT Turbo
Ford Escort RS 1600
Peugeot 504
Honda Civic R3
Renault Clio R3
Citroen C2 S1600
Suzuki Swift S1600
Citroen DS3 R3
Ford Fiesta R2
Citroen C2 R2
Renault Twingo R2
Suzuki Swift Sport (R2) 

Download Link:

http://www.filefactory.com/file/6xfuajnv5sab 

 

 


Monday, October 15, 2012

J-Runner v0.2 Beta (Build 283) – Includes Sonus 360 Editor


You can now read/write the limited edition power and eject sounds on any slim console using the Xecuter Sonus 360 QSB's and the Xecuter J-R Programmer, no rgh is required. A high end speaker upgrade is available from Team Xecuter for consoles that do not have the speaker that is featured in Limited Edition consoles because lets face it, the onboard buzzer type speaker is shit.

Download Link:  

http://www.filefactory.com/file/605p0v26apgp

 

 

Friday, October 5, 2012

Xbox 360 gets new DVD drive Firmware & new NAND 

 

New drive revision and new NAND. It looks like a new XBOX 360 drive has been discovered by a Team Xecuter forum member. The new Corona console was manufactured in 08/2012.